Well, I’ve gone and done it…

Posted on October 8, 2011



That’s the name of the site.  Check it out, but be warned: it’s mostly about roleplaying.  D&D.  Planescape.  Best.  Setting.  Ever.

I think I like it because of the philosophical application.  Basically, it’s a fantasy setting where the players (main characters, for those who aren’t as familiar with roleplaying) are travellers who visit other planes (or realms) of existence.  Each plane embodies a specific aspect of life, and its denizens and locales reflect this.  So, for example, Mount Celestia is the realm of order and righteousness.  Deities and pantheons that reflect these values reside there.  Its people are, generally, nicer and more law-abiding than anyone else in the multi-verse.  Celestia is the home of angels and archons.  The Abyss, on the other hand, is where demons come from.  It’s random, nasty and just plain evil.  Might makes right; the strong prey on the weak; and the only way to advance is to beat the other man down.  And there is something like 20+ of these planes.  Each one is unique with its perspective on life, and in most cases, you can draw a direct relationship between the plane and a philosophy from this world.

What’s most interesting, though, is that these planes are mutable.  See, in the real world, ideas can shape people.  America, for example, was founded, largely in part, because a group of educated men gathered together and talked about what they wanted a nation to be like, how it would operate, and what it would represent.  The ideas they settled on have shaped this country’s history down to the individual level.  Americans, in general, have certain attitudes that the Constitution influenced.  Without that document–ideas in written form–we wouldn’t think and act the way we do today.  But this sort of change and influence takes time.  In Planescape, characters can influence reality in more immediate sense.  Say there’s a town in Celestia.  Its people represent the goodness and order of the plane; but then the main characters come along, and they bring new ideas with them, and they convince the people of this little town to think and behave differently.  Suddenly, the town isn’t in Celestia anymore.  It’s shifted into a different plane, someplace where the town’s new ideas are more appropriate.  This example doesn’t happen that often–if it did, it wouldn’t be that special of a occurance, which is what we want in our stories–but it can happen, and that’s the appeal.

So in terms of advancing my writing, I now have two projects to update: this blog, and the other.  I guess we’ll see if it goes anywhere…

Posted in: Games, Philosophy, Writing